﻿import QtQuick 2.0
import Box2D 2.0
import "./shared"

PhysicsItem {
    id: ground
    anchors.horizontalCenter: parent.horizontalCenter
    width: parent.width + 100
    height: 250
    anchors.bottom: parent.bottom
    world: physicsWorld
    bodyType: Body.Static

    fixtures: Box {
        id: groundFixture

        property bool isGround: true

        width: ground.width
        height: ground.height
        friction: 1
        density: 1
    }
}
